Firefight: Math Hammer

This tool gives you an average-based look at how well a single Firefight unit will perform in one round of either Ranged or Assault combat. 

Ranged "To Hit" Modifiers

  • Target Unit in Cover: -1
  • Target Unit "Small Unit": -1
  • Target Unit "Flying Vehicle": -1
  • Target Unit "Stealthy": -1
  • Firing Unit "Slow Reload Vehicle": -1
  • Sniper Scope: +1 to hit
  • Knockback weapon: +1D per weapon under 6 inches
  • Blaze Away: +1D per weapon

Assault "To Hit" Modifiers

  • Attacking Unit Charged: +1
  • Attacking Unit "Horde": +1
  • Attacking Unit Pinned: -1

Attacking Unit

# D8's Shoot / Assault Stat AP Weight of Fire / Frenzy Points
Blast Marksman? Toxic Vicious? Pinning?

Defending Unit

To hit modifiers HP Armour
Resilient Shield (n) Heavy Armour

Results


Hits

Wounds
Defender
Broken?
Defender
Destroyed?



By continuing to use this website, you agree to our use of necessary cookies. Cookie Policy