Firefight: Math Hammer

This tool gives you an average-based look at how well a single Firefight unit will perform in one round of either Ranged or Assault combat. 

Ranged "To Hit" Modifiers

  • Target Unit in Cover: -1
  • Target Unit "Small Unit": -1
  • Target Unit "Flying Vehicle": -1
  • Target Unit "Stealthy": -1
  • Firing Unit "Slow Reload Vehicle": -1
  • Sniper Scope: +1 to hit
  • Knockback weapon: +1D per weapon under 6 inches
  • Blaze Away: +1D per weapon

Assault "To Hit" Modifiers

  • Attacking Unit Charged: +1
  • Attacking Unit "Horde": +1
  • Target Unit Pinned: +1

Attacking Unit

# D8's Shoot / Assault Stat AP Weight of Fire / Frenzy Points
Blast Marksman? Toxic Vicious? Pinning?

Defending Unit

To hit modifiers HP Armour
Resilient Shield (n) Heavy Armour

Results


Hits

Wounds
Defender
Broken?
Defender
Destroyed?

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